Parameters
- geometry1
- The base geometry.
- geometry2
- The comparison geometry.
Return Value
True if if geometry1 and geometry2 overlap.
Exception | Description |
---|---|
System.ArgumentNullException | Either geometry1 or geometry2 or both are null or empty. |
System.NotImplementedException | The method is not implemented for GeometryBag. |
System.InvalidOperationException | Incompatible spatial references between the input geometries. |
MapPoint pt1 = MapPointBuilder.CreateMapPoint(1.5, 1.5); MapPoint pt2 = MapPointBuilder.CreateMapPoint(1.25, 1.75); MapPoint pt3 = MapPointBuilder.CreateMapPoint(3, 1.5); MapPoint pt4 = MapPointBuilder.CreateMapPoint(1.5, 2); // // point and point overlap // bool overlaps = GeometryEngine.Instance.Overlaps(pt1, pt2); // overlaps = false overlaps = GeometryEngine.Instance.Overlaps(pt1, pt1); // overlaps = false // Two geometries overlap if the region of their intersection is of the same dimension as the geometries involved and // is not equivalent to either of the geometries. List<MapPoint> pts = new List<MapPoint>(); pts.Add(pt1); pts.Add(pt2); pts.Add(pt3); List<MapPoint> pts2 = new List<MapPoint>(); pts2.Add(pt2); pts2.Add(pt3); pts2.Add(pt4); // // pt and line overlap // Polyline polyline = PolylineBuilder.CreatePolyline(pts); bool isSimple = GeometryEngine.Instance.IsSimpleAsFeature(polyline); // isSimple = true overlaps = GeometryEngine.Instance.Overlaps(polyline, pt1); // overlaps = false // // line and line // Polyline polyline2 = PolylineBuilder.CreatePolyline(pts2); isSimple = GeometryEngine.Instance.IsSimpleAsFeature(polyline2); // isSimple = true overlaps = GeometryEngine.Instance.Overlaps(polyline, polyline2); // overlaps = true
Target Platforms: Windows 10, Windows 8.1, Windows 7