// nodes, edges of the triangle var triNnodes = triangle.Nodes; var triEdges = triangle.Edges; // triangle geometry var polygon = triangle.ToPolygon(); // triangle length var triLength = triangle.Length; // triangle area var triArea = triangle.Area; // is the triangle "inside" var isInsideTriangle = triangle.IsInsideDataArea; // triangle aspect and slope (radians) var aspect = triangle.Aspect; var slope = triangle.Slope; // get centroid var centroid = triangle.GetCentroid(); // get normal var normal = triangle.GetNormal(); // get adjacent triangles var adjTriangles = triangle.GetAdjacentTriangles(); // get area of triangle that falls between the z values double minZ = 1.0; double maxZ = 3.0; IReadOnlyList<Coordinate3D> coords = triangle.GetPointsBetweenZs(minZ, maxZ);
Target Platforms: Windows 11, Windows 10