GetPatchMaterialIndex Method
In This Topic
Gets the index of the material for the specified patch (part).
Syntax
public int GetPatchMaterialIndex(
int
)
Public Function GetPatchMaterialIndex( _
ByVal As Integer _
) As Integer
Parameters
- patchIndex
- The index of the patch. Must be greater than or equal to zero and less than PartCount.
Return Value
The index into the materials array of the multipatch for the patch.
Exceptions
Example
Get the texture image of a multipatch
// <summary>
// This method gets the material texture image of a multipatch.
// </summary>
// <param name="multipatch">The input multipatch.</param>
// <param name="patchIndex">The index of the patch (part) for which to get the material texture.</param>
public void GetMultipatchTextureImage(Multipatch multipatch, int patchIndex)
{
int materialIndex = multipatch.GetPatchMaterialIndex(patchIndex);
if (!multipatch.IsMaterialTextured(materialIndex))
return;
TextureCompressionType compressionType =
multipatch.GetMaterialTextureCompressionType(materialIndex);
string ext = compressionType == TextureCompressionType.CompressionJPEG ? ".jpg" : ".dat";
byte[] textureBuffer = multipatch.GetMaterialTexture(materialIndex);
Stream imageStream = new MemoryStream(textureBuffer);
System.Drawing.Image image = System.Drawing.Image.FromStream(imageStream);
image.Save(@"C:\temp\myImage" + ext);
}
Get the material properties of a multipatch
/// <summary>
/// This method gets several properties of a material in a multipatch.
/// </summary>
/// <param name="multipatch">The input multipatch.</param>
/// <param name="patchIndex">The index of the patch (part) from which to get the material properties.</param>
public void GetMaterialProperties(Multipatch multipatch, int patchIndex)
{
if (multipatch.HasMaterials)
{
// Get the material index for the specified patch.
int materialIndex = multipatch.GetPatchMaterialIndex(patchIndex);
System.Windows.Media.Color color = multipatch.GetMaterialColor(materialIndex);
int tranparencyPercent = multipatch.GetMaterialTransparencyPercent(materialIndex);
bool isBackCulled = multipatch.IsMaterialCullBackFace(materialIndex);
if (multipatch.IsMaterialTextured(materialIndex))
{
int bpp = multipatch.GetMaterialTextureBytesPerPixel(materialIndex);
int columnCount = multipatch.GetMaterialTextureColumnCount(materialIndex);
int rowCount = multipatch.GetMaterialTextureRowCount(materialIndex);
}
}
}
Requirements
Target Platforms: Windows 11, Windows 10
ArcGIS Pro version: 3 or higher.
See Also