// <summary>
// This method gets the normal coordinate of a multipatch and does something with it.
// </summary>
// <param name="multipatch">The input multipatch.</param>
public void DoSomethingWithNormalCoordinates(Multipatch multipatch)
{
if (multipatch.HasNormals)
{
// Allocate the list only once
int numPoints = multipatch.PointCount;
ICollection<Coordinate3D> normals = new List<Coordinate3D>(numPoints);
// The parts of a multipatch are also called patches
int numPatches = multipatch.PartCount;
for (int patchIndex = 0; patchIndex < numPatches; patchIndex++)
{
multipatch.GetPatchNormals(patchIndex, ref normals);
// Do something with the normals for this patch.
}
}
}