// <summary> // This method gets the normal coordinate of a multipatch and does something with it. // </summary> // <param name="multipatch">The input multipatch.</param> // <param name="patchIndex">The index of the patch (part) for which to get the normal.</param> public void DoSomethingWithNormalCoordinate(Multipatch multipatch, int patchIndex) { if (multipatch.HasNormals) { // If the multipatch has normals, then the number of normals is equal to the number of points. int numNormals = multipatch.GetPatchPointCount(patchIndex); for (int pointIndex = 0; pointIndex < numNormals; pointIndex++) { Coordinate3D normal = multipatch.GetPatchNormal(patchIndex, pointIndex); // Do something with the normal coordinate. } } }
Target Platforms: Windows 11, Windows 10