public SceneLayerDataSourceType GetDataSourceType()
Public Function GetDataSourceType() As SceneLayerDataSourceType
public SceneLayerDataSourceType GetDataSourceType()
Public Function GetDataSourceType() As SceneLayerDataSourceType
//Must be called on the MCT var dataSourceType = featSceneLayer?.GetDataSourceType() ?? SceneLayerDataSourceType.Unknown; if (dataSourceType == SceneLayerDataSourceType.SLPK) { //Uses SLPK - only cached attributes } else if (dataSourceType == SceneLayerDataSourceType.Service) { //Hosted service - can have live attributes - check HasAssociatedFeatureService }
Target Platforms: Windows 11, Windows 10