Name | Description | |
---|---|---|
CastShadows | Gets or sets a value indicating whether shadows are enabled. If true, this layer's features contribute to shadows. | |
DepthPriority | Gets or sets the depth priority of a 3D layer. | |
ExaggerationMode | Gets or sets the layer's exaggeration mode. | |
IsLayerLit | Gets or sets a value indicating whether this layer is lit. | |
LayerFaceCulling | Gets or sets the layer's face culling setting. | |
Lighting | Gets or sets the layer's lighting setting. | |
MaxDistance | Gets or sets the maximum distance at which objects in view are visible. Objects beyond this point don't get rendered. | |
MaxPreloadDistance | Gets or sets the maximum radius from the camera at which objects outside the view are loaded. Values are in Meters. | |
MinDistance | Gets or sets the minimum distance at which objects in view are visible. Objects closer than this don't get rendered. | |
MinPreloadDistance | Gets or sets the minimum radius from the camera at which objects at which objects outside the view are loaded. Values are in Meters. | |
OptimizeMarkerTransparency | Gets or sets a value indicating whether true alpha is quantized to fully opaque or transparent when false, actual values are used in marker drawing. | |
PreloadTextureCutoffHigh | Gets or sets the distance (in visible range) at which high resolution textures change to low resolution textures for objects outside the view. Range is 0 to 1. | |
PreloadTextureCutoffLow | Gets or sets the distance (in visible range) at which low resolution textures change to solid colors for objects outside the view. Range is 0 to 1. | |
TextureCutoffHigh | Gets or sets the distance (in visible range) at which the high resolution textures change to low resolution textures. Range is 0 to 1. | |
TextureCutoffLow | Gets or sets the distance (in visible range) at which the high resolution textures change to solid colors. Range is 0 to 1. | |
TextureDownscalingFactor | Gets or sets the downscaling factor. All textures for this layer are downscaled by this additional factor on loading. | |
UseCompressedTextures | Gets or sets a value indicating whether uncompressed textures are compressed using DXT5 at load time. | |
UseDepthWritingForTransparency | Gets or sets a value indicating whether to use depth writing for transparency. This should be set to true if anomalies are seen in drawing order of transparent features in the same feature class. | |
VerticalExaggeration | Gets or sets the layer's vertical exaggeration. | |
VerticalUnit | Gets or sets the layer's vertical unit. |